Hello! I’m Batuhan, a Unity VFX Artist, Technical Artist and Animator with 8+ years of professional Unity experience. I create real-time effects, UI motion, 3D animation and shaders for mobile and PC games.

I’ve worked at My Lovely Planet, Gameguru and Fugo, and contributed animation, VFX and shaders to MARVEL SNAP. I enjoy taking a visual idea through to its final implementation in Unity, balancing animation, effects and performance.

Open and available for remote and freelance opportunities. Also open to full-time roles in Istanbul or relocating abroad.

Selected Works

Experience

Independent Work

Unity VFX Artist & Animator · Dec 2025 – May 2026

Delivered UI and gameplay VFX, shaders, animation and Unity integration for mobile game productions, including projects under NDA. Adapted each contribution to the project’s visual style, production pipeline and mobile performance requirements.

Confidential AI Company

Technical Artist / VFX Artist · AI Consultant · Feb 2026 – Apr 2026

Provided technical-art expertise and specialist training-data consultancy for a Silicon Valley-based AI company.

MARVEL SNAP

Freelance contributor

Created character animation, VFX and shaders for around five cards. Built parallax effects with hand-painted height maps and explored methods to improve their quality, independently handling the animation and effects within my assigned scope.

My Lovely Planet

Unity Technical VFX Artist · Mar 2024 – Dec 2025

Owned gameplay FX and UI animation, from particle systems to interface implementation in Unity. Authored VFX and UI shaders, integrated sprite and Spine animations, and built C# editor tools for art production. Created and optimized 2D and 3D assets, collaborating with developers on rendering and asset performance.

Gameguru

Unity Technical VFX Artist · Aug 2022 – Mar 2024

Owned gameplay FX and UI animation, including screen transitions and interactive feedback using DOTween and Unity Animator. Created custom shaders and particle textures, integrated sprites and Spine animations into prefab workflows, and built C# tools for asset integration. Optimized effects, animations, textures and shaders for mobile.

Fugo Games

Technical Artist · Nov 2021 – Aug 2022

Implemented UI designs in Unity Canvas and created around half of the UI animations on a UI-focused game. Developed Unity tools, particle effects and custom shaders, with technical-art R&D to improve asset quality and production workflows. Worked with teammates to improve prefab structure and optimize textures, materials and animations.

Fiverr

3D Artist / VFX Artist / Technical Artist · 2020 – 2021

Completed more than 50 freelance projects spanning PBR environments, 3D models, custom shaders, VFX and lighting. Delivered visual assets and optimization work within polygon, memory and performance budgets.

Bro-core

Co-Founder · 2020

Co-founded a hyper-casual game studio focused on rapid prototyping, gameplay development, technical implementation and mobile game production.

Proficiencies

Unity & Technical Art

  • Unity / URP
  • C# editor tools
  • Prefab workflows and asset integration
  • Figma-to-Unity implementation

Animation & UI Motion

  • UI transitions, popup animations and reward feedback
  • Unity Animator, UGUI and DOTween
  • 3D animation
  • Spine 2D integration

Visual Effects

  • Unity Particle System
  • Gameplay effects and item feedback
  • UI effects
  • Real-time effects for mobile and PC

Shaders

  • HLSL / Cg
  • Shader Graph and Amplify Shader Editor
  • UI masking, dissolve and distortion
  • Stylized materials

Asset Optimization

  • Unity Profiler and Frame Debugger
  • Texture memory and ASTC compression
  • Draw-call and asset optimization

Art & Workflow

  • Photoshop and Substance Designer
  • 3D modeling and texturing
  • Git / Git LFS