Independent Work
Unity VFX Artist & Animator · Dec 2025 – May 2026
Delivered UI and gameplay VFX, shaders, animation and Unity integration for mobile game productions, including projects under NDA. Adapted each contribution to the project’s visual style, production pipeline and mobile performance requirements.
Confidential AI Company
Technical Artist / VFX Artist · AI Consultant · Feb 2026 – Apr 2026
Provided technical-art expertise and specialist training-data consultancy for a Silicon Valley-based AI company.
MARVEL SNAP
Freelance contributor
Created character animation, VFX and shaders for around five cards. Built parallax effects with hand-painted height maps and explored methods to improve their quality, independently handling the animation and effects within my assigned scope.
My Lovely Planet
Unity Technical VFX Artist · Mar 2024 – Dec 2025
Owned gameplay FX and UI animation, from particle systems to interface implementation in Unity. Authored VFX and UI shaders, integrated sprite and Spine animations, and built C# editor tools for art production. Created and optimized 2D and 3D assets, collaborating with developers on rendering and asset performance.
Gameguru
Unity Technical VFX Artist · Aug 2022 – Mar 2024
Owned gameplay FX and UI animation, including screen transitions and interactive feedback using DOTween and Unity Animator. Created custom shaders and particle textures, integrated sprites and Spine animations into prefab workflows, and built C# tools for asset integration. Optimized effects, animations, textures and shaders for mobile.
Fugo Games
Technical Artist · Nov 2021 – Aug 2022
Implemented UI designs in Unity Canvas and created around half of the UI animations on a UI-focused game. Developed Unity tools, particle effects and custom shaders, with technical-art R&D to improve asset quality and production workflows. Worked with teammates to improve prefab structure and optimize textures, materials and animations.
Fiverr
3D Artist / VFX Artist / Technical Artist · 2020 – 2021
Completed more than 50 freelance projects spanning PBR environments, 3D models, custom shaders, VFX and lighting. Delivered visual assets and optimization work within polygon, memory and performance budgets.
Bro-core
Co-Founder · 2020
Co-founded a hyper-casual game studio focused on rapid prototyping, gameplay development, technical implementation and mobile game production.